I’d like to say that Monster Hunter Generations changes things, that it gets straight into the action and trusts the player enough to not make “kill X fodder monsters” or “gather X basic resources” mandatory. The one universal thing they all seem to share is that they’re by far the worst part of the game: they’re generally slow, tedious, and require a lot of busywork before things really get going. More specifically, from Monster Hunter itself to the many games trying to take their own spin on the formula, I’ve played a lot of introductions to monster hunting games. I’ve played a lot of monster hunting games at this point.